(3,707 ratings)
Version: 6.3.1 (8226)
armeabi + armeabi-v7a + mips + x86
Package: com.gamebench.metricscollector
18.54 MB (19,437,813 bytes)
Min: Android 4.1 (Jelly Bean, API 16)
Target: Android 8.0 (Oreo, API 26)
Uploaded February 26, 2019 at 12:42PM UTC by HoldTheDoor
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Fixed issue that caused CPU frequency to be reported 0 on some QCOM chipsets
GameBench is an award-winning, pro-grade tool used by thousands of bloggers, studios, phone makers and enthusiasts who want to test mobile game performance and measure FPS (frames per second).

Before you start using the tool, please be aware that it requires two things that most consumer-grade apps do not require. **If you’re not happy with either requirement, please don’t attempt to use GameBench.**

► A one-time PC connection is needed -- Google hasn’t designed Android in a way that makes it easy for non-developers to test performance. Our tool gets around this problem, but a USB connection to a Mac, Windows or Linux PC is essential to get GameBench started.

► Account registration is required - This allows us to charge enterprise users while offering basic usage for free to everyone else.

Registering for a free GameBench account will get you the following features:

 • Access to the Android app;
 • Access to the desktop app, which lets you test iOS and Android games side-by-side;
 • Access to your own web dashboard, so you can store and analyse your test results;
 • 30 minutes of testing every month, with your free minutes being reset monthly;

If you accept GameBench’s registration and PC requirements, then you’ll find that the tool is very easy to use, requiring no coding or other specialist know-how, no SDKs, no rooting and only standard Android permission settings.

GameBench allows you to test real games and applications on real phones and tablets -- simply by playing. It measures frame rate for any game or application, and records other performance metrics that are vital early predictors of customer experience and commercial success, including:

 • Frame rate stability and janks (aka micro-stutter);
 • Resource usage, including CPU and GPU bottlenecks as well as excessive memory footprint (a predictor of crashes);
 • Power consumption, including both instantaneous power and battery drain rate, and also battery temperature;

For full instructions, tips and documentation, please go to:

Screenshots of sample log are taken from Despicable Me: Minion Rush (DMMR). DMMR is owned and developed by Gameloft, Gameloft retains all rights to DMMR.
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