Download idTech4A++ (f-droid version) 1.1.0harmattan58natasha APK
Version: 1.1.0harmattan58natasha (11058)
Languages: 74
Package: com.karin.idTech4Amm
Downloads: 15
Supports installation on external storage.
Target: Android 11 (API 30)
nodpi
What's new in idTech4A++ (f-droid version) 1.1.0harmattan58natasha
* Fix light bar indicator of player's HUD by `darkness257` on The Dark Mod, now setup `tdm_lg_weak` to 1 automatically. More view in `The Darkmod light bar indicator bug` on Github issue.
* Support create desktop shortcut for games or current command on `Option` menu of launcher.
* Fix stencil shadow with `cg_shadows` = 2 on Quake 3.
* Improve stencil shadow with `cg_shadows` = 2 on R
About idTech4A++ (f-droid version) 1.1.0harmattan58natasha
Support DOOM III/Quake 4/Prey(2006)/DOOM3 BFG/Quake 1/Quake 2/Quake 3/Return to Castle Wolfenstein/The Dark Mod/GZDOOM/Wolfenstein: Enemy Territory/RealRTCW
1. Putting your PC game data(external folder) to launcher setting `Game working directory`(default `/sdcard/diii4a`).
2. Click left icon or right game name text of launcher status bar for choosing game, and select game mod in tab `GENERAL`'s `Game`.
3. Finally `START GAME`.
Feature:
multi-threading renderer
png/dds texture image, jpeg/png/bmp format of screenshot
obj/dae format static model
pure soft shadow with shadow-mapping
OpenGLES2.0/OpenGLES3.0
OpenAL(soft) and EFX Reverb
Phong/Blinn-phong/PBR/no-lighting rendering
translucent/soft stencil shadow
Standalone game directory:
Because more support games, it cause all game mods data directory put on a shared folder, them maybe have same name, and diffcult to view/manage. So application default enable `Standalone game directory` since version 1.1.0harmattan57, and you can also disable it on launcher settings.
If enable `Standalone game directory`, game data directory should put on `Standalone game directory` itself(e.g.).
Games of `Standalone game directory` and folder name:
DOOM III: doom3/
Quake 4: quake4/
Prey(2006): prey/
Quake I: quake1/
Quake II: quake2/
Quake III: quake3/
Return to Castle Wolfenstein: rtcw/
DOOM 3 BFG: doom3bfg/
Wolfenstein - Enemy Territory: etw/
RealRTCW: realrtcw/
Games of always force `Standalone game directory`:
The Dark Mod: darkmod/
GZDOOM: gzdoom/
Folder name of games/mods:
DOOM III: base/
DOOM3 - Resurrection of Evil: d3xp/
DOOM3 - The lost mission: d3le/
Classic DOOM3: cdoom/
Rivensin: rivensin/
Hardcorps: hardcorps/
Stupid Angry Bot(a7x): sabot/
Overthinked DooM^3: overthinked/
Fragging Free: fraggingfree/
HeXen - Edge of Chaos: hexeneoc/
LibreCoop: librecoop/
LibreCoop - D3XP: librecoopxp/
Perfected Doom 3: perfected/
Perfected Doom 3 - RoE: perfected_roe/
Quake IV: q4base/
Hardqore: hardqore
Prey(2006): preybase/
Quake I: darkplaces/id1/
Quake II: baseq2/
Quake III Arena: baseq3/
Quake III Team Arena: missionpack/
Return to Castle Wolfenstein: main/
The Dark Mod: darkmod/
DOOM 3 BFG: base/
GZDOOM: gzdoom/
Wolfenstein - Enemy Territory: etmain/
RealRTCW: Main/
- Author: Karin
- License: GNU General Public License v3.0 only
- Issue Tracker
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