The Wine development release 4.6 is now available.

What's new in this release:

Beginnings of a Vulkan backend for WineD3D.
Support for loading Mono libraries from a shared location.
Libwine.dll no longer needed when using Wine DLLs on Windows.
Regression tests compiled directly to PE format.
Support for the Split Button Common Control.
Complex structs support in the typelib marshaller.
Video capture ported to Video4Linux version 2.
Initial version of the Debug Engine DLL.
Various bug fixes.
This release does not have a Play Store Description, so we grabbed one from version 3.0:

The Wine team is proud to announce that the stable release Wine 3.0
is now available.

This release represents a year of development effort and over 6,000
individual changes. It contains a large number of improvements that
are listed in the release notes below. The main highlights are:

- Direct3D 10 and 11 support.
- The Direct3D command stream.
- The Android graphics driver.
- Improved DirectWrite and Direct2D support.

Once again, because of the annual release schedule, a number of
features that are being worked on have been deferred to the next
development cycle. This includes in particular Direct3D 12 and Vulkan
support, as well as OpenGL ES support to enable Direct3D on Android.

The source is available from the following locations:

Binary packages for various distributions will be available from:

You will find documentation on

You can also get the current source directly from the git
repository. Check for details.

Wine is available thanks to the work of many people. See the file
AUTHORS in the distribution for the complete list.

See available APKs
There's a more recent version available below!

This release comes in several variants (we currently have 2). Consult our handy FAQ to see which download is right for you.

April 12, 2019
Android 4.2+
April 13, 2019
Android 4.2+
All Releases